Chainsawing Demons Never Felt So Metal

When I first saw Deathgasm’s trailer back in 2015, I blasted my speakers until my neighbors banged on the walls. Now? They’ll hear me screaming over this gnarly 16-bit game spin-off. The cult horror flick’s getting a retro side-scroller and comic prequel—and my inner metalhead’s already moshing.
Retro revivals can feel lazy, but Deathgasm’s chaos fits pixel art perfectly. Remember grinding through Contra’s bullet hell with pals? This feels like that—if you swapped guns for sex toys and added a face-melting soundtrack. Nine levels based on Dante’s Inferno? Boss fights against the film’s gnarliest villains? Sign me up before the Kickstarter sells out.
I’ve been burned by movie games before (*cough* Aquaman RPG). But smashing demons as Brodie with a chainsaw guitar? That’s pure love for the source material. When I played Scott Pilgrim vs. The World: The Game, it nailed that balance between fan service and fresh ideas. Deathgasm’s devs get it—this isn’t some cash-grab skin. You can taste the blood-soaked passion in every pixel.
Modern games often forget simple joys. Sure, 4K graphics are nice, but where’s the charm of spamming attack buttons while your buddy yells about ammo? Deathgasm’s 16-bit style brings back that couch-coop magic. Remember when games didn’t need 50-hour campaigns? Just gore, jokes, and a killer soundtrack? This feels like finding an old mixtape that still rips.
Let’s be real—Kickstarter exclusives can be sketchy. But physical PS5 copies? Latex demon masks? A guitar signed by the Devil? These rewards scream “we know our crowd.” Most film tie-ins drop forgettable merch. This? It’s for the freaks who still buy cassettes and argue over Slayer’s best album.
Game devs, take notes: This is how you honor cult classics. Don’t water it down. Don’t chase trends. Just crank the volume, hand me a chainsaw, and let hell loose.