Elden Ring Movie Hype: Will A24 Dodge the Adaptation Curse?

I died 27 times to Malenia last week. Swore at my screen. Fist-pumped when I finally won. Now A24 wants to turn that pain into cinema? Color me curious but nervous. Game movies usually crash harder than a noob in Radahn’s arena. But this is FromSoftware’s world—where lore hides in item descriptions and fans debate demigod family drama for fun. Can arthouse directors handle that vibe?
Most gamers know the drill. Studios slap famous IPs into generic action flicks. Remember the cringe Warcraft love scenes? Or the Sonic redesign meltdown? Elden Ring’s beauty lives in its mystery. When I first found the Three Fingers under Leyndell, my brain exploded. No cutscene hand-holding. Just “figure it out, loser.” Films hate that silence. They’ll wanna explain Marika’s whole tax policy or give Godrick a sob story.
A24’s track record gives me hope… sorta. Their weirdo style fits Lands Between madness. Alex Garland making Civil War? Dude gets bleak atmospheres. But George R.R. Martin’s involvement worries me. Game of Thrones’ later seasons proved more rushed than my RL1 run. Will he demand fifty subplots about grafting techniques? I don’t need Melina reciting poetry for three hours while a Tree Sentinel chews scenery.
Compare this to HBO’s Last of Us win. They trusted the source. Let quiet moments breathe. When I played Ellie, those human stakes hit hard. Elden Ring ain’t about humans—it’s about gods tripping over their own egos while I pick up the pieces. Capture that scale without Marvel quips? Maybe. But imagine a two-hour movie skipping NPC questlines. Patches would get five lines tops. Tragedy.
Here’s my pitch: Make it weird. Keep the dialogue sparse. Show Tarnished respawning confused. Have bosses feel OP as hell. If A24 resists explaining the Golden Order through some wisecracking Dung Eater cameo, we might dodge the curse. Or it becomes another forgettable lore trailer. Either way, I’ll be replaying the game. Maybe finally beat that Maliketh jerk.