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AI Scripts Can’t Match Human Heart in Game Stories

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Last modified on 2025-04-28

I cried when 2B sacrificed herself in *Nier Automata*. Real tears, man. That’s why Yoko Taro’s AI fears hit hard. If machines write our games someday, will stories still punch us in the gut?

Big devs worry AI will crank out adventure games like loot box skins. Sure, tech can fake plot twists or romance options. But here’s the thing: we remember games that *hurt* us. The ones where choices matter because a human sweated over every line. When I replayed *Danganronpa* last month, I spotted tiny details only a obsessed creator would add. Would an AI care that much?

My cousin tried an AI-generated visual novel last week. Said it felt like eating cereal with water. All the “shocking” moments played safe, no teeth. It’s like when games nerf difficulty too much – you win, but it’s hollow. Human writers take risks. They’ll kill your favorite character or write endings that leave you raw. You remember those scars.

Back in PS2 days, every JRPG oozed weird charm. Now half my Steam queue has samey “procedural narratives.” Feels like grinding mobs for XP – repetitive, predictable. But boot up *Zero Escape*? That game’s batshit timeline splits could only come from a caffeine-fueled human brain. AI might mimic structure, but where’s the madness? The passion?

I’m not anti-tech. Let AI handle grass textures or enemy respawn rates. But keep your code away from my heartstrings. Here’s hoping devs fight to keep stories human. We need more messy, glorious tales that only flawed people can create.

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