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Dice Rolls to Digital: Critical Role Game Hype

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Last modified on 2025-07-21

Just finished my weekly D&D night. Rolling dice, yelling at my rogue buddy. Fun stuff. Then I hear Critical Role’s making a video game? Set in Exandria? My inner nerd did a happy dance. Seriously cool news. Been watching their streams for ages. That world feels real. Now we get to *play* in it? Sign me up.

It makes total sense now. Baldur’s Gate 3 blew up last year. Showed everyone how awesome D&D games can be. Critical Role *is* D&D for tons of folks. Their stories, those characters… Vox Machina, Mighty Nein. Pure magic. Turning that into a game feels like the next step. Hope it captures that tabletop vibe. The laughs, the epic fights, the feels.

AdHoc Studio is on it. They made that DISPATCH game first. Sounds neat. Superhero office stuff with Critical Role voices. Travis, Matt, Laura are in it. Playing that might show us the style. AdHoc talks about “interactive storytelling”. Sounds fancy. But really, can they bottle that Critical Role magic? That improv spark? That’s the big question. When I watch them play, anything can happen. Hope the game feels that alive.

Remember other licensed games? Some felt rushed. Cash grabs. This feels different. Travis Willingham chased AdHoc *down*. He loved their DISPATCH pitch. Says they get story and characters. That gives me hope. They ain’t just slapping a name on some junk. Feels like they care. Like actual fans are involved. Please don’t mess this up!

So yeah, I’m hyped. No release date yet. No details on the story. But the potential? Huge. Imagine exploring Tal’Dorei yourself. Maybe meeting familiar faces. Or starting fresh. Just give me that chaotic, fun, heartfelt D&D energy. Make it feel like home. Roll that natural twenty, devs.

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