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EA Layoffs Hit Hard: When Profit Trumps Players?

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Last modified on 2025-04-30

I booted up Apex Legends last night hoping for fresh vibes. Instead, I got server lag and the same old battle pass grind. Next day, news drops: EA cut hundreds more jobs. Respawn Entertainment devs got hit hardest. You know, the studio that made Jedi: Survivor? Now they’re scrapping projects while we’re stuck with recycled skins.

Big studios chasing profits feels like watching loot boxes ruin a good game. EA’s worth billions but keeps axing teams? Respawn literally won an Oscar for gaming docs. Now their “targeted adjustments” mean less hands fixing Apex bugs or crafting Star Wars magic. When did player trust become DLC they could delete?

My squad’s been running Apex since season two. Lately, matchmaking’s whack and balance patches feel rushed. Found a game-breaking glitch in Storm Point last month – still not fixed. Now I wonder: was the dev who’d handle that already packing their desk? Corporate says they’re “aligning resources.” We call it nerfing the workforce.

Back in the Madden ‘17 days, EA felt different. Yeah, they pushed microtransactions, but you knew the teams had heart. Now yearly layoffs make studios feel like temp agencies. Remember when BioWare magic wasn’t just Anthem memes? Feels like every EA title’s got a “content coming soon” sign – but the cooks keep getting fired.

Maybe I’m just salty because gaming’s my escape. But how can devs build worlds when their jobs vanish like Fortnite items? EA’s chasing quarterly gains while players crave lasting connections. Here’s hoping someone upstairs remembers: you can’t monetize loyalty if you keep killing what fans love.

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