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Godzilla’s Next Game Can’t Just Be Smash Button Chaos

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Last modified on 2025-04-17

I punched a skyscraper as Godzilla in Fortnite last week. Felt awesome for five minutes. Then I realized I was just holding a trigger until pixels fell. Toho’s new console game announcement hit me with hope – but also fear. We’ve seen this before. Big lizard, same story.

Why does every Godzilla game treat him like a walking demolition demo? Players want stakes, not just stomping. Remember the 2014 PS4 game? Clunky controls, empty cities, zero reason to keep playing after the “wow” factor faded. I bought it day one. Sold it two weeks later.

Good monster games need more than rage mode. Remember War of the Monsters on PS2? You could combo attacks, use environment tricks, even throw a tanker truck like a fastball. That game had jank, but heart. Modern tech could make Godzilla feel alive – give him weight, personality, maybe even a story beyond “city bad, smash good.”

Crossovers like Call of Duty’s Godzilla skin? Cool fan service, but it’s just a costume. We need meat. Imagine a campaign where you play both kaiju and humans scrambling to survive. Or multiplayer where Mothra’s heal powers clash with Ghidorah’s lightning spam. Make us care beyond the initial roar.

Toho’s sitting on gold here. But will they push for depth, or just cash in on nostalgia? I’m tired of games treating icons like gimmicks. Give Godzilla a reason to exist beyond being OP DLC. Let him climb, evolve, maybe even face moral choices. Ever think about what Big G feels when he steps on a hospital? Me neither. But why not try?

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