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Hogwarts Legacy DLC Cut: When Profits Overrule Portkeys

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Last modified on 2025-03-27

Spent 60 hours grinding Hogwarts Legacy last spring. Maxed my character, bred every shiny beast, even dueled trolls in pajamas. Heard rumors about story DLC – thought I’d finally get to explore that empty map chamber south of Hogsmeade. Now? Corporate says “accio cutbacks” instead.

Canceling unannounced DLC stings worse than a missed Protego. Players build bonds with these worlds. We memorize lore, argue house pride, replay for different endings. Why plant magical beans if they’ll yank the garden next season? Felt the same when Anthem’s “2.0 reboot” got axed – all that time spent flying, poof, wasted.

This isn’t about “lazy devs.” The base game had heart – you felt Avalanche’s love for the source material. But when execs treat games like streaming quotas? Makes me nervous. Remember when Battlefront II’s story DLC got scrapped for multiplayer microtransactions? Feels familiar. Now every cool glitch I find in Hogwarts makes me wonder: Was this meant for the expansion?

Older games did DLC right. Witcher 3’s Blood and Wine? Basically a whole sequel. Skyrim’s Dawnguard let me become vampire royalty. Those additions stuck around. Now we get “Definitive Editions” that just bundle cosmetic hats. What’s the point of rereleasing a game if you’re stripping planned content first?

Maybe I’m just salty my Slytherin can’t duel adult wizards in Azkaban now. But here’s the spell I’d cast: Let devs finish their visions. Gamers remember quality – not quarterly reports. Dark Arts Arena was fun, but true magic needs room to grow.

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