Horizon Clone Wars: Why Copycat Games Hurt Us Players

Played Horizon Forbidden West last month. That robot T-Rex fight? Pure stress sweat! So hearing ’bout Tencent’s Light of Motiram felt like déjà vu. Sony says it’s a total Horizon rip-off. Red-haired hero, tribal gear, robot beasts? Sounds way too close. Makes me wonder – is this lazy game making?
It matters ’cause clones trick players. Imagine saving bucks for a “new” game. Then it’s just Horizon with a cheap paint job. Feels bad, man. We deserve fresh ideas, not recycled ones. When devs copy hard, it kills the fun. Why grind if it’s just stolen glory?
I remember playing cheap knock-offs on mobile. Felt ripped off every time. Same with Light of Motiram. Tencent even asked Sony to team up? Sony said nope. Then Tencent asked for the Horizon name. Sony said no again. But Tencent pushed the game anyway. That’s… bold. And kinda rude to players trusting them.
Back in the day, clones were obvious noob traps. Now? They look slick. Harder to spot fakes. Makes me miss when big studios took risks. Remember original IPs feeling OP? Now some just chase easy cash. Can’t we get more Elden Rings, less copy-paste?
Hope this lawsuit makes devs think twice. Players want heart, not carbon copies. Give us worlds that surprise us! That robot T-Rex fight was magic ’cause it felt new. Don’t steal that magic. Build your own.