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Pepsiman Flashback: Why We Need More Weird Games

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Last modified on 2025-08-11

So Pepsi asked about making a game. Big mistake? Nah, genius! My feed blew up with Pepsiman clips. Remember that dude? Blue suit, soda-can head, running from giant Pepsi cans. I played it at my cousin’s house back in ’99. We laughed till soda shot out our noses. Pure chaos joy.

This matters ’cause games feel too safe now. Every shooter or RPG tries so hard to be cool. But Pepsiman? Just a guy delivering soda while dodging traffic. No battle pass, no deep lore. You run. You grab Pepsi. You win. Why can’t we get stuff like this now?

When I booted it last year, the charm hit me hard. Yeah, the controls feel janky. Graphics? Like a potato. But it’s FUN. That “what even is this?!” feeling? We lost that. Today’s games polish everything to death. No room for weird.

Compare Pepsiman to modern ads-as-games. Mobile “experiences” just want your cash. They’re slick but soulless. Pepsiman didn’t trick you. It knew it was dumb. That’s why we love it. That director guy trying to hook up Pepsi with old devs? Legend move. Give us passion over polish any day.

Devs, take notes. Stop chasing trends. Make the dumb thing. Embrace the jank. We’re thirsty for games that don’t take themselves serious. Pepsiman 2025? I’d play that mess day one.

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